Friday, July 18, 2008

Vegas 12: now with 75% more Tessa



Okay, remember how, in my last post, I promised to draw someone other than Tessa? Shortly after I posted, Jeffrey told me to read the next script. It's all about Tessa. Whoops! Well, I didn't really renege on my promise; Jeff is there, too. In the background. That counts, right?

Anyways, I knew I'd have to do this scene for the cover after I heard the preview at the end of Vegas 11. It basically popped into my head, fully-formed, and demanded to be drawn. So I did a sketch and sent it off to be approved.
Then I thought that as long as I had the file sitting there in Photoshop, I should try throwing some color on it to see what sticks. I'm not used to doing dark, dramatically-lighted scenes. And THEN I got all caught up in trying out some new CG painting techniques, and before I knew it I'd decided to digitally paint the cover.

Let's just say it's a good thing I was really ahead when I started, because I am very, very slow with CG work. CG is a double-edged sword; on the plus side, you can fix anything at almost any stage. On the minus side, you can fix almost anything at any stage. So I worked and reworked and re-re-worked it until I realized that I would eventually have to, you know, finish it.

Painting (traditional OR digital) is not my strong suit. I'm not great with color. Fortunately, I found this wonderful tutorial by Julie Dillon that made all the difference. There's some clever stuff there!

The PSD at 100%, along with the giant list of layers.

The final file, sans text and the fun grungy-book effect, was 662 mb. It's 600dpi, which is about as big as I've ever worked. It really helped, too, although it was at the limit of what my newish laptop could do. ;) There are something like 26 layers on it and it took around a minute to save. The maddening thing I discovered about the painting technique was that I couldn't really flatten any of the layers unless I wanted to flatten them down to the background; it would ruin the way the colors blended. Because of this, I ended up working on the Tessa figure in a different file to speed things up a bit.

The floor and door textures in this piece are from cgtextures.com. Big giant thanks to EK and Meghan for critiquing my works-in-progress!

NEXT TIME: I make no promises about next time. I've learned my lesson. I may try to do it in less time, though. This took me about two weeks!

Wednesday, July 16, 2008

Batman: The Ace of Detectives, Issue 30 (Vindicatum 5)!

Here 'tis, viewers. Enjoy!


Commentary is available hyaw.

~ Harley says hi. ~

Wednesday, July 9, 2008

The Reveal

Heres just the inks, since I don't have a scanner I had to take a photo, I tried to clean it up in Photoshop, but ended up leaving it a bit lighter than this, especially since the colors showed the forms so much.
This is just all the color layers in Photoshop w/o the inks, was just to show how much I colored underneath. I didn't really care for the image so I tried to beef it up with some fun colors. I think I was trying to stick so closely to the character sheet for the characters that I ended up emulating that style instead of making it my own - at least on this cover. But seeing as most were pleased with this cover, I know the next one will be even better received. I'd really like to do a close up face, some sort of emotional scene or action scene. I haven’t been drawing a lot lately and it shows. So personally, I think the covers I've done so far have been sort of stagnant or boring... But i plan to change that! And here's the final with everything together.
Oh yeah, and I also got a table so I was kind of out of my element, it was nice for a change but took some getting used to. I do like the wings though, that was fun. Until next month, -XaqBazit.